| Creating Simple Objects For Rail3d (Perryman, 2006) |
I�ve been with the Rail3D project for just over 5 years (since August 2000). And it has been a very worthwhile project for me to be part of. I�ve learnt a lot about computing, game design, and been able to offer ideas. I�ve also been modifying and creating stock and scenery files for almost as long. Today I�m going to walk through how to create a small object � my parent�s garden shed. PDF
|
| Dogbone Traction, Part 4 (R3D) (Mace, September 2006) |
Sanford Mace responds to Dogbone Traction for Trainz with Dogbone Traction for Rail3D. The article includes complete instructions and downloadable routes.
HTML |
| Modelling the Isle of Wight in Rail3D (Goodspeed, 2006) |
The Isle of Wight is an island about 24 miles east/west by 12 north/south just off the south coast of England. In Victorian times it was a popular holiday resort area and from the 1860s a number of lines were promoted on the island. PDF
|
| New York Railways 86X Crosstown Route (Barten, 2006) |
This is a project I began in 2002 and am just getting around to finishing. (I suppose this is another justification for never throwing anything away!) It began as an attempt to build some Third Avenue Railway System (TARS) convertible streetcars using Rail3D. At the time, R3D was best known as a 3D isometric-view railway simulator with DirectX capabilities. I enjoyed laying track and setting up automatic running transit systems using some of the rolling stock that is no longer available (and, apparently, I DID throw away). The new R3D is all DirectX now, but I still enjoy the old format. I also get a kick out of building rolling stock with nothing but a text editor (Notepad will do, but the R3D Stock Editor includes a handy preview mode).
HTML |
| |
If you want to be notified when a new article arrives, join the VR-News group at Yahoo. This group is purely for notification. Anyone can join; only the moderator can post. |