VirtualRailroader
CONDITIONS OF USE. Download items are made freely available by their creators for non-commercial use. No warranty is made and no liability is accepted. The cost of hosting is borne entirely by me, Alfred Barten dba Virtual Railroader.
If you want to thank us or encourage us to continue developing content and making it available, you can do so by emailing us.
HELP. Every download item has been shown to function properly on the system and setup of the the item's creator. Further testing by others may or may not have been done.
If your are having trouble with a download item, feel free to email me.
If you want an answer, recognize that I am not a machine and that I do not exist merely to be at your beck and call. Understand also that your question or problem may require research on my part and, in virtually every case will require that you provide some information to go on. Telling me XYZ doesn't work is not information. It is a headline. Information includes the software you are using, the version and build (especially regarding Trainz), and a description of what you've done to install/use the item and what the symptoms or error messages may be. Finally, if you find it necessary to use four-letter words and all-caps, and if you can't be bothered to sign your name or remember the words "please" and "thank you," I may find it necessary to ignore you.
Contact Alfred Barten.
Tools
| Switchlist Generator |
Excel spreadsheet for randomly generating switchlists; tailored to the Trainz Black Canyon TRS2004 route. |
BC_Calc.zip |
| SpoorSim Key Codes |
Convenient tables of key commands for SpoorSim simulator, v1. Available in Word .doc or .pdf format. |
SpoorKeysCode.pdf SpoorKeysCode.doc |
BVE Routes ad Trains
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BVE Creator-Converter Support Files. This is a collection of object and route files to support the article BVE Creator-Converter by Sanford Mace. |
vrobject.zip |
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BVE Flushing Line. Flushing Line route for BVE, created by Ernie Alston and features great sounds and station announcements. Includes Redbird R36 train. Route is RW file, compatible with BVE versions 1 and 2. Zip file is 4.23 MB. |
FlushingLine.zip |
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BVE Blueridge route. Blueridge fictional route in the Blueridge Mts. of Virginia. It was created for BVE by Michael Goetz.
The route runs from Mineral-Ivy, is 5.8 km in length and features great scenery. The F40PH is the default train, available from Saxon Locomotive Works. Increase power slowly to avoid wheel slippage, especially on the 25/1000 slope. Route is CSV file, compatible with BVE versions 2 and higher, including 4.1. Zip file is 2.9 MB. NOTE: This file has been updated 13 January 2005. Latest update is Blueridge1.2.zip, posted 19 November 2006. |
Blueridge.zip Blueridge1.2.zip
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DLLs needed to run BVE on Vista. For instructions, see here. |
DLLs_for_Vista.zip
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Dogbone Traction, Part 2 (BVE) Reference Pack. This reference pack contains routes and objects for use with Sanford Mace's article "Dogbone Traction, Part 2." |
DogboneBVE.zip
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New York Elevated Forney #39. Revised 26 May 05.
The New York Elevated #39, an 1878 Baldwin Forney, is a special collaboration by Ron Dillard, Al Barten, and Oskari Saarekas. It's destined to run, as the prototype did a 100+ years ago, on Al Barten's upcoming New York Elevated 3rd Avenue route. Features include animated bell, whistle, gauges, levers, doors, tank water/coal, water hatch/spout, stack, safety, blowdown, new zoom/pan functions allowing a conductor's view from the passenger platform or an engineer's view from the cab, and theme music "The NYE Galop" written in 1879 by John Joseph. The Zip file is 3.1 MB. This train is for BVE 4.1. Do not try to use it on earlier versions of BVE. |
NYE39v42.zip
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Coronado Railroad Forney #8. New 26 May 05.
This is New York Elevated #39 after it was sold to Coronado Railroad in California and given number 8. The Zip file is 3.1 MB. This train is for BVE 4.1. Do not try to use it on earlier versions of BVE. |
CRRC8v42.zip
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Locomotion Scenarios
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Central States.
This is a scenario of mid-America. It begins in 1915 and is listed as Easy. It's a companion to the article Central States Scenario for Locomotion by Alfred Barten. Place the downloaded .SC5 file in the Scenarios folder inside your Locomotion folder. |
Central States.SC5
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Long Island 1946.
This is a scenario of Long Island and region. It begins in 1946 and is targeted for beginners. It's a companion to the article Creating a Scenario and Map in Locomotion by Alfred Barten. |
Long Island 1946.SC5
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Long Island Grayscale. This is the grayscale map used in the creation of the Long Island 19946 scenario. Use it to create your own version of a Long Island scenario.
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LI-Grayscale.bmp
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Nation landscape and Celtics Nation 1900 scenario.
Two maps are provided:
- Nation: place in Locomotion/Scenarios/Landscapes folder
- Celtics 1900: place in Locomotion/Scenarios folder
Celtics Nation contains 37 towns/cities, each named for a past or current Boston Celtics player or coach. See if you can connect them all into a single passenger transportation network. Be sure to customize it in the Scenario Editor to include the vehicles you want and start date you want. I've classified it as Easy. |
Nation.zip
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Neighborhoods landscape and scenario.
Two maps are provided:
- Neighborhoods: place in Locomotion/Scenarios/Landscapes folder
- Neighborhoods 1900: place in Locomotion/Scenarios folder
The first map is a raw landscape with no cities or industries; the second is a scenario with default content set to begin in the year 1900. You can use the first to create your own scenario or generate random scenarios. You can use the second to play a game or modify the scenario to suit your preferences as to beginning time, available vehicles, and so forth. |
Neighborhoods.zip
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Ocean State (Rhode Island) landscape and scenario.
Two maps are provided:
- Ocean State: place in Locomotion/Scenarios/Landscapes folder
- Ocean State 1900: place in Locomotion/Scenarios folder
The first map is a raw landscape with no cities or industries; the second is a scenario with default content set to begin in the year 1900. You can use the first to create your own scenario or generate random scenarios. You can use the second to play a game or modify the scenario to suit your preferences as to beginning time, available vehicles, and so forth. |
OceanState.zip
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Connecticut Shoreline landscape and scenario.
Two maps are provided:
- Shoreline Landscape: place in Locomotion/Scenarios/Landscapes folder
- Shoreline 1900: place in Locomotion/Scenarios folder
The first map is a raw landscape with no cities or industries; the second is a scenario with default content set to begin in the year 1900. You can use the first to create your own scenario or generate random scenarios. You can use the second to play a game or modify the scenario to suit your preferences as to beginning time, available vehicles, and so forth. |
Shoreline.zip
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MSTS
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Dogbone Traction, Part 3 (MSTS) Reference Pack.
This is the companion route to Sanford Mace's article "Dogbone Traction, Part 3 (MSTS)" here. |
Dogbone Envy MSTS.zip
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MSTS Patch.
This February 2002 patch is the only patch Microsoft has ever released for MSTS (2.7 MB). |
MSTS_v1_2 update.zip
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Rail3D
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